Game designer, technical artist and web developer.
Shaders, VFX, VR and JavaScript.
Bachelor degree in software engineering with specialization in web and multimedia. Thesis: porting the map-based Artopos web into a mobile app.
Master's degree in game design at the Academy of Performing Arts. Focused on game design and rapid prototyping.
Intensive course in Copenhagen focused on team-work and game production, specializing in game and level design.
Front-end development for Inspishop, an e-shop platform, in JavaScript, CSS and Sass.
Programmed AR and VR interactive experiences. Animations and visualizations in Unity (Etnetera XR). Developed front-end web apps for Škoda in React and TypeScript (Digital Showroom).
AR and VR experiences, shader programming, rendering and animation pipeline. Game design of the geolocation deck-builder Medieval Uprising.
VR experience for Markéta Magidová's exhibition at Kunsthalle Praha.
VR experience for the National Film Museum with BCAA studio, combining 360° movies and interactable 3D objects.
VR app for training and performance analysis and interactive gallery app for the Museum of Mozart in Prague.
Companion web app in React and Next.js for an interactive live-action mystery detective kit.
Shaders, tools and VFX for The House of Tesla.
UI, VFX and shaders in Unity for Mewts, a chaotic party game.